Dev Log #027 — Closing Out The First Year Of Planning
As the year comes to a close, Firetorn feels much more real than it did when the idea first returned in July.
What started as a broad concept has grown into a structured project with defined systems, design goals, and a long-term direction.
There is still a tremendous amount of work ahead.
Crimes, jobs, vehicles, travel, syndicates, economy systems, admin tools, content systems, and player progression all still need to be built and refined.
But the identity of the project is clearer now.
Firetorn is not being built as a quick experiment.
It is being built as a long-term browser RPG with room to grow.
That will remain the focus heading into the new year.